/* * WinDom: a high level GEM library * Copyright (c) 1997-2006 windom authors (see AUTHORS file) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Source: /cvsroot/windom/htdocs/doc/html/group__tut1__2.html,v $ * * CVS info: * $Author: bercegeay $ * $Date: 2006/06/22 11:58:28 $ * $Revision: 1.5 $ */ #include <stdlib.h> #include <windom.h> struct circle { short color; short interior; short style; }; static void __CDECL evnt_destroy_circle( WINDOW *win, short msg[], void *C) { free( C); /* free memory */ WindClose( win); /* close the window */ WindDelete( win); /* delete the window */ } static void __CDECL evnt_draw_circle( WINDOW *win, short msg[], void *data) { short x, y, w, h; struct circle *circ = (struct circle *)data; /* Get the workspace coordinates */ WindGet( win, WF_WORKXYWH, &x, &y, &w, &h); /* Clear the background */ WindClear( win); /* Set VDI attributes */ vsf_color( win->graf->handle, circ->color); vsf_interior( win->graf->handle, circ->interior); vsf_style( win->graf->handle, circ->style); /* Drawing the circle */ v_circle( win->graf->handle, x+w/2-1, y+h/2-1, MIN( w, h)/3); } int main( void) { WINDOW *win; struct circle *C; /* Init WinDom */ ApplInit(); /* Create a circle data */ C = (struct circle *) malloc( sizeof( struct circle)); C->color = BLACK; C->interior = FIS_SOLID; C->style = 0; /* Create the window */ win = WindCreate( WAT_ALL, app.x, app.y, app.w, app.h); /* Declare new event message */ EvntDataAttach( win, WM_REDRAW, evnt_draw_circle, C); EvntDataAttach( win, WM_DESTROY, evnt_destroy_circle, C); /* Open the window */ WindOpen( win, app.x, app.y, app.w/2, app.h/2); WindSetStr( win, WF_NAME, "WinDom tutorial 1-2 : drawing a circle" ); /* Handle GEM event */ while( wglb.first) EvntWindom( MU_MESAG+MU_KEYBD); ApplExit(); return EXIT_SUCCESS; }